# Cerim-Crucible loot and difficulty

**URL:** <https://forum.norestforthewicked.com/t/cerim-crucible-loot-and-difficulty/13174>\
**Category:** Wicked Feedback\
**Tags:** crucible\
**Created:** [July 27, 2024, 6:19am UTC](https://forum.norestforthewicked.com/t/cerim-crucible-loot-and-difficulty/13174 "2024-07-27T06:19:09Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Chemile0n](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/chemile0n/32/5788_2.png) [@Chemile0n](https://forum.norestforthewicked.com/u/Chemile0n)\
**Post date:** [July 27, 2024, 12:52pm UTC](https://forum.norestforthewicked.com/t/cerim-crucible-loot-and-difficulty/13174/2 "2024-07-27T12:52:20Z")

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i will move this to the existing discussion about this topic, so we can have all suggestions in one place.

> [@Lack of exp/equipment farming](https://forum.norestforthewicked.com/t/lack-of-exp-equipment-farming/13110):
>
> As much as I like the new crucible changes, I think it was a mistake to remove enemy drops and exp from this mode. The mode gives us some amazing ways to upgrade equipment via the exalting mechanic, but we lost the best source of farming equipment in the game. Furthermore, the overworld only seems to drop tier II equipment, so it seems exceptionally rare to find tier III weapons now (since crucible was previously the best source for this). Overall, it feels like 2 steps forward and 2 steps ba…

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