Boss Experience

I’ve been enjoying the Early Access, but I feel that some boss encounters, especially at the Sacrament Gate and throughout the Nameless Pass, are currently too easy and lack the epic impact needed for a satisfying experience. Additionally, many mini-bosses share very similar movesets, which makes combat feel repetitive over time; I strongly suggest increasing boss variety and complexity for the 1.0 release to ensure that Co-op play feels more tactical and rewarding rather than just overwhelming a simple target.

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