# Bloodbound Torment most bullshit boss in the entire game

**URL:** <https://forum.norestforthewicked.com/t/bloodbound-torment-most-bullshit-boss-in-the-entire-game/18986>\
**Category:** Wicked Feedback\
**Tags:** npcs\
**Created:** [June 7, 2025, 2:51pm UTC](https://forum.norestforthewicked.com/t/bloodbound-torment-most-bullshit-boss-in-the-entire-game/18986 "2025-06-07T14:51:21Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Aemon\_Oni](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/aemon_oni/32/9709_2.png) [@Aemon\_Oni](https://forum.norestforthewicked.com/u/Aemon_Oni)\
**Post date:** [June 7, 2025, 8:46pm UTC](https://forum.norestforthewicked.com/t/bloodbound-torment-most-bullshit-boss-in-the-entire-game/18986/9 "2025-06-07T20:46:15Z")

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> [@StivenHunt](#):
>
> Parrying is a core element of the game,

This is likely why the “do you parry” topic has so many replies..  
\*Most don’t like the mechanic and refuse to engage with it.

> [@\[Poll\] How often do you parry?](https://forum.norestforthewicked.com/t/poll-how-often-do-you-parry/18075):
>
> [poll](https://forum.norestforthewicked.com/t/poll-how-often-do-you-parry/18075/1)

I’m in the same boat, it was neat at first.. but later felt poorly implemented almost to the point of feeling like RNG.

Thankfully once you have a solid range/magic build, you are no longer chained down by the mechanic.

This is likely why Focus potions were changed from a set amount to a % bonus gain as well as why Bows got hit by the nerf stick so hard over the past year.

\*Range/Magic trivializes the parry system.

I’m personally a fan of having more interesting mechanics and energy systems added to the game.

Giving players options and interesting systems to theory craft.

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