# Balancing weapons (List of weapons that need balance)

**URL:** <https://forum.norestforthewicked.com/t/balancing-weapons-list-of-weapons-that-need-balance/18876>\
**Category:** Wicked Feedback\
**Created:** [June 1, 2025, 4:07am UTC](https://forum.norestforthewicked.com/t/balancing-weapons-list-of-weapons-that-need-balance/18876 "2025-06-01T04:07:14Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [June 2, 2025, 10:44am UTC](https://forum.norestforthewicked.com/t/balancing-weapons-list-of-weapons-that-need-balance/18876/9 "2025-06-02T10:44:23Z")

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[Runes heve a balancing poblem: They are not based on motion values](https://forum.norestforthewicked.com/t/runes-heve-a-balancing-poblem-they-are-not-based-on-motion-values/18301)

Here I start talking about runes but then **I end up talking about weapons in general** , **the solution i proposed solves this kind of problem you mentioned** , there are many examples of 1 to 1 comparisons like this one that showed us that results in a clear winner, whether it’s range, damage, moveset. we could bring each weapon to the same level and do the comparison but, here **I propose a solution that makes the game easier to balance for the devs even if they probably have to rewrite some code**.

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_[View the full topic](https://forum.norestforthewicked.com/t/balancing-weapons-list-of-weapons-that-need-balance/18876)._
