# Animation for long cloaks could use some improvements

**URL:** <https://forum.norestforthewicked.com/t/animation-for-long-cloaks-could-use-some-improvements/19053>\
**Category:** Wicked Feedback\
**Created:** [June 12, 2025, 4:29am UTC](https://forum.norestforthewicked.com/t/animation-for-long-cloaks-could-use-some-improvements/19053 "2025-06-12T04:29:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mirpa](https://avatars.discourse-cdn.com/v4/letter/m/e9c0ed/32.png) [@mirpa](https://forum.norestforthewicked.com/u/mirpa)\
**Post date:** [June 12, 2025, 4:29am UTC](https://forum.norestforthewicked.com/t/animation-for-long-cloaks-could-use-some-improvements/19053/1 "2025-06-12T04:29:57Z")

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While running in armor with long cloak like eg. Captain’s Sigil, it looks like something is pulling the cloak forward and sideways. It could use some tweaking.

Edit: It does not happen all the time. I usually notice it in the town, maybe weather affects it?
