# Alternative resources in plagued zones

**URL:** https://forum.norestforthewicked.com/t/alternative-resources-in-plagued-zones/27067
**Category:** Wicked Feedback
**Tags:** level-design, crafting
**Created:** [September 10, 2026, 6:15pm UTC](https://forum.norestforthewicked.com/t/alternative-resources-in-plagued-zones/27067 "2026-09-10T18:15:05Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![yyg](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/yyg/32/17548_2.png) [@yyg](https://forum.norestforthewicked.com/u/yyg)
#### Post date: [September 10, 2026, 6:15pm UTC](https://forum.norestforthewicked.com/t/alternative-resources-in-plagued-zones/27067/1 "2026-09-10T18:15:05Z")

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what do yall think about alternative resource gathering nodes in high level plagued areas? two headed fish or living fermented plants in end-game loop? something that will offer additional incentive to being stomped by that one pack of four witches for 45 minutes, you can simultaneously be gathering high-tier food crafting mats as a built-in reward for pushing progression
