# Add arrows & remove quivers

**URL:** <https://forum.norestforthewicked.com/t/add-arrows-remove-quivers/27120>\
**Category:** Wicked Feedback\
**Tags:** weapons\
**Created:** [September 24, 2026, 11:49am UTC](https://forum.norestforthewicked.com/t/add-arrows-remove-quivers/27120 "2026-09-24T11:49:32Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Kaybris](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/kaybris/32/1140_2.png) [@Kaybris](https://forum.norestforthewicked.com/u/Kaybris)\
**Post date:** [September 24, 2026, 11:49am UTC](https://forum.norestforthewicked.com/t/add-arrows-remove-quivers/27120/1 "2026-09-24T11:49:32Z")

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I think it would be a more immersive and balanced experience for bow users if we could craft different arrows like - “Arrow”, “Bone Arrow”, “Fire Arrow”, “Explosive Arrow”, “Ice Arrow”, etc. And then remove quivers completely. Bow could only fire when arrows are equipped, and there could also be a basic bow rune called “Enchanted Shot” which would use stamina to fire a magical arrow and use 0 arrows, but it would deal -50% damage compared to normal damage when using actual arrows, and it would cost more stamina than normal arrow shots. This way you never run out of ammo during a boss fight, only lose damage power when out of arrows.

Only problem with this will be people complaining that now they not only have to do supply runs for food, but also for ammunition.  
In that case, one “Pine Wood” would probably need to craft 10 arrows so it is not too annoying. And arrows should stack in inventory to x999 or perhaps introduce a new tool called “Quiver” that comes in many tiers like other tools and each tier increases how many arrows per stack you can hold. Perhaps starting with x99, and highest tier stacking arrows to x999.

The Archer class or another bow focused class could also have a passive trait that for example gives 40% chance to not use an arrow or a passive that returns 1/3 of arrows used when an enemy is dead and it returns 1/3 of arrows used on that enemy.

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**Author:** ![Kegaran](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/kegaran/32/717_2.png) [@Kegaran](https://forum.norestforthewicked.com/u/Kegaran)\
**Post date:** [September 25, 2026, 6:08pm UTC](https://forum.norestforthewicked.com/t/add-arrows-remove-quivers/27120/2 "2026-09-25T18:08:44Z")

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I don’t think it would be a goof fit for Wicked, bows already had a big rework and quivers as they are right now are still in very early concept. Thomas made them over christmas last year. They will be far more interesting and off hand weapons.

Arrow was a rune in the past and over all would just weaken bows in general as it takes away a rune slot from them and force unique bow(s) to have them as well.

How would arrows work on bows like twinkling short bow which fires 5? Would they use up 5 times the arrows? Then they need to deal full damage per arrow and not the reduced right now. How would they work for runes? Do they also need arrows?

It would turn the game into too much resource management for just one weapon type, if bow would get that. It would also need a massive buff in damage again to a point it could be seen as overpowered. Otherwise being the only weapon having to deal with durability as well as resources for normal damage would just be flat unfair.

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**Author:** ![yyg](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/yyg/32/17548_2.png) [@yyg](https://forum.norestforthewicked.com/u/yyg)\
**Post date:** [September 29, 2026, 3:38pm UTC](https://forum.norestforthewicked.com/t/add-arrows-remove-quivers/27120/3 "2026-09-29T15:38:33Z")

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add [craftable] arrows and remove the [quiver] buffs

how you gonna hold all them arrows without a quiver?
