# About difficulty after completing story and endgame pestilence lv4

**URL:** <https://forum.norestforthewicked.com/t/about-difficulty-after-completing-story-and-endgame-pestilence-lv4/17975>\
**Category:** Wicked Feedback\
**Created:** [May 16, 2025, 4:14pm UTC](https://forum.norestforthewicked.com/t/about-difficulty-after-completing-story-and-endgame-pestilence-lv4/17975 "2025-05-16T16:14:20Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![zzjjoo](https://avatars.discourse-cdn.com/v4/letter/z/6a8cbe/32.png) [@zzjjoo](https://forum.norestforthewicked.com/u/zzjjoo)\
**Post date:** [May 16, 2025, 4:14pm UTC](https://forum.norestforthewicked.com/t/about-difficulty-after-completing-story-and-endgame-pestilence-lv4/17975/1 "2025-05-16T16:14:20Z")

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I was whining about difficulty got too easy, but i felt that pestilence area is quite hard enough when it becomes 3 or 4 level. Well that was mostly simply because the monsters’ health had increased but anyway I found out the game can easily get more difficult. So if the gap of difficulty with storyline between endgame narrows, it gonna be better, i guess? Still parry window feels little long but combat felt better in endgame. What i want to say is, this is almost like only problem, every system and visual design is so good I think. Absoulte no complaint on QOL, combat and parry effects are very satisfying.

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**Author:** ![msoltyspl](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/msoltyspl/32/5646_2.png) [@msoltyspl](https://forum.norestforthewicked.com/u/msoltyspl)\
**Post date:** [May 16, 2025, 5:38pm UTC](https://forum.norestforthewicked.com/t/about-difficulty-after-completing-story-and-endgame-pestilence-lv4/17975/2 "2025-05-16T17:38:09Z")

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To be fair it really isn’t. Whether P4 or P4+10 - and only in areas where it caps at level 30. Areas where it caps at 26 or 28 are … ehh.

Of course it will depend on how far you upgraded your gear (full exalting further boosts all base stats by 20%, this should be removed IMHO).
