# Wicked Feedback

**URL:** https://forum.norestforthewicked.com/c/wicked-feedback/7.md?page=2

[Latest](https://forum.norestforthewicked.com/latest.md) · [Categories](https://forum.norestforthewicked.com/categories.md) · [Tags](https://forum.norestforthewicked.com/tags.md)

**Page:** 3

---

## [Gamedesign issues, wishes & bugs](https://forum.norestforthewicked.com/t/gamedesign-issues-wishes-bugs/27106)

<div class="topic-metadata">

**Author:** [@Mangoostoos](https://forum.norestforthewicked.com/u/Mangoostoos)\
**Replies:** 1\
**Last updated:** [September 20, 2026, 3:53pm UTC](https://forum.norestforthewicked.com/t/gamedesign-issues-wishes-bugs/27106 "2026-09-20T15:53:44Z")

</div>

Hello, dear Moon Studios! First of all, thank u for what u make for us. I’m personal under the great expressions since the Ori’ series. Please, pay attention on some game details that I noticed while had been played NR…

---

## [Get Boned, Nerd](https://forum.norestforthewicked.com/t/get-boned-nerd/27101)

<div class="topic-metadata">

**Author:** [@yyg](https://forum.norestforthewicked.com/u/yyg)\
**Replies:** 0\
**Last updated:** [September 19, 2026, 10:05pm UTC](https://forum.norestforthewicked.com/t/get-boned-nerd/27101 "2026-09-19T22:05:48Z")

</div>

if there isnt an actual ability named after this discord post im going to be so sad club animation

---

## [Dual Slash: invincibility](https://forum.norestforthewicked.com/t/dual-slash-invincibility/27092)

<div class="topic-metadata">

**Author:** [@Red](https://forum.norestforthewicked.com/u/Red)\
**Replies:** 2\
**Last updated:** [September 16, 2026, 1:48pm UTC](https://forum.norestforthewicked.com/t/dual-slash-invincibility/27092 "2026-09-16T13:48:10Z")

</div>

Please add an invincibility effect to Dual Slash rune while it is active. The lack of invincibility on this rune feels strange, considering that players have to time its activation perfectly. Even with precise timing, …

---

## [Prevention of unexpected termination of Sneak mode](https://forum.norestforthewicked.com/t/prevention-of-unexpected-termination-of-sneak-mode/27090)

<div class="topic-metadata">

**Author:** [@Red](https://forum.norestforthewicked.com/u/Red)\
**Replies:** 0\
**Last updated:** [September 15, 2026, 6:48pm UTC](https://forum.norestforthewicked.com/t/prevention-of-unexpected-termination-of-sneak-mode/27090 "2026-09-15T18:48:50Z")

</div>

As shown in the video, the character exits Sneak mode upon colliding with any obstacle such as “pebbles”, or even when falling from a minimal height. This degrades the user experience and significantly reduces the chanc…

---

## [Fast stealth walking](https://forum.norestforthewicked.com/t/fast-stealth-walking/952)

<div class="topic-metadata">

**Author:** [@maxlovegods](https://forum.norestforthewicked.com/u/maxlovegods)\
**Replies:** 5\
**Last updated:** [September 15, 2026, 4:45am UTC](https://forum.norestforthewicked.com/t/fast-stealth-walking/952 "2026-09-15T04:45:42Z")

</div>

when walking in stealth it would be convenient to be able to press the run button without the character starting to run. on the contrary it should only increase the speed of stealth

---

## [Cleared way to see Whisper Upgrade](https://forum.norestforthewicked.com/t/cleared-way-to-see-whisper-upgrade/27084)

<div class="topic-metadata">

**Author:** [@Serogor](https://forum.norestforthewicked.com/u/Serogor)\
**Replies:** 0\
**Last updated:** [September 14, 2026, 10:02pm UTC](https://forum.norestforthewicked.com/t/cleared-way-to-see-whisper-upgrade/27084 "2026-09-14T22:02:00Z")

</div>

Hi me and my two friends are loving the game so far. We still find it difficult to see when a whisper is fully upgraded. Is there any way to make it more obvious ? For instance changing the color to lighter blue or blu…

---

## [Give Items the weight they deserve](https://forum.norestforthewicked.com/t/give-items-the-weight-they-deserve/26408)

<div class="topic-metadata">

**Author:** [@RY\_K](https://forum.norestforthewicked.com/u/RY_K)\
**Replies:** 3\
**Last updated:** [September 14, 2026, 2:59pm UTC](https://forum.norestforthewicked.com/t/give-items-the-weight-they-deserve/26408 "2026-09-14T14:59:02Z")

</div>

A 2-hander should feel as heavy to store as it is to wield Something epic should be both visually and physically imposing That’s the tactile/weighty feeling that got lost in modern Diablo games There is no reason why …

---

## [Sanity sweep of weapon names vs scaling attributes](https://forum.norestforthewicked.com/t/sanity-sweep-of-weapon-names-vs-scaling-attributes/27077)

<div class="topic-metadata">

**Author:** [@Trenyc](https://forum.norestforthewicked.com/u/Trenyc)\
**Replies:** 2\
**Last updated:** [September 13, 2026, 11:05am UTC](https://forum.norestforthewicked.com/t/sanity-sweep-of-weapon-names-vs-scaling-attributes/27077 "2026-09-13T11:05:37Z")

</div>

Like this for example. How does Strength/Dex scaling make sense for this? The name implies Strength/Faith.

---

## [Suggestion: Massive Ultimate Attacks with Huge Visual Impact](https://forum.norestforthewicked.com/t/suggestion-massive-ultimate-attacks-with-huge-visual-impact/27071)

<div class="topic-metadata">

**Author:** [@Itemtheo](https://forum.norestforthewicked.com/u/Itemtheo)\
**Replies:** 3\
**Last updated:** [September 11, 2026, 1:13pm UTC](https://forum.norestforthewicked.com/t/suggestion-massive-ultimate-attacks-with-huge-visual-impact/27071 "2026-09-11T13:13:46Z")

</div>

I would love to see some kind of true ultimate attacks added to No Rest for the Wicked, if that is technically possible. I’m not talking only about attacks that deal very high damage. I mean abilities that also have a h…

---

## [Visual Clarity of elemental effects](https://forum.norestforthewicked.com/t/visual-clarity-of-elemental-effects/27028)

<div class="topic-metadata">

**Author:** [@sharlike](https://forum.norestforthewicked.com/u/sharlike)\
**Replies:** 1\
**Last updated:** [September 11, 2026, 1:01pm UTC](https://forum.norestforthewicked.com/t/visual-clarity-of-elemental-effects/27028 "2026-09-11T13:01:51Z")

</div>

The visual clarity of effects makes it hard to see in combat. This can apply to single player to some extent, but is much worse with more players. I did a playthrough with two ranged friends. Attempting to go into melee…

---

## [Resource gathering needs skill expression](https://forum.norestforthewicked.com/t/resource-gathering-needs-skill-expression/27052)

<div class="topic-metadata">

**Author:** [@renzins](https://forum.norestforthewicked.com/u/renzins)\
**Replies:** 2\
**Last updated:** [September 11, 2026, 12:44pm UTC](https://forum.norestforthewicked.com/t/resource-gathering-needs-skill-expression/27052 "2026-09-11T12:44:09Z")

</div>

Hi, I believe that resource gathering in it’s current state is a bit mindless and could be easily more engaging. -Instead of having the ‘perfect’ mining/chopping etc. be in the same sweetspot, have it always be in the l…

---

## [Fallen embers are just way too impossible to get](https://forum.norestforthewicked.com/t/fallen-embers-are-just-way-too-impossible-to-get/27004)

<div class="topic-metadata">

**Author:** [@Lamacat](https://forum.norestforthewicked.com/u/Lamacat)\
**Replies:** 7\
**Last updated:** [September 11, 2026, 12:39pm UTC](https://forum.norestforthewicked.com/t/fallen-embers-are-just-way-too-impossible-to-get/27004 "2026-09-11T12:39:50Z")

</div>

I’m sorry, but it’s just almost ridiculous how a basic currency can limit your gameplay and how hard it is to get. I would say you get a very decent amount of the special embers in the late game portion of early access, …

---

## [Alternative resources in plagued zones](https://forum.norestforthewicked.com/t/alternative-resources-in-plagued-zones/27067)

<div class="topic-metadata">

**Author:** [@yyg](https://forum.norestforthewicked.com/u/yyg)\
**Replies:** 0\
**Last updated:** [September 10, 2026, 6:15pm UTC](https://forum.norestforthewicked.com/t/alternative-resources-in-plagued-zones/27067 "2026-09-10T18:15:05Z")

</div>

what do yall think about alternative resource gathering nodes in high level plagued areas? two headed fish or living fermented plants in end-game loop? something that will offer additional incentive to being stomped by t…

---

## [Daily markers on zones with active challenges / bounties in portal menu](https://forum.norestforthewicked.com/t/daily-markers-on-zones-with-active-challenges-bounties-in-portal-menu/27061)

<div class="topic-metadata">

**Author:** [@yyg](https://forum.norestforthewicked.com/u/yyg)\
**Replies:** 0\
**Last updated:** [September 9, 2026, 4:01pm UTC](https://forum.norestforthewicked.com/t/daily-markers-on-zones-with-active-challenges-bounties-in-portal-menu/27061 "2026-09-09T16:01:16Z")

</div>

Has the notion of adding the quest marker icon in the zones you have active bounties / challenges in been considered within the quick travel navigation menu specifically not necessarily the portal you need to take to ge…

---

## [Armor set effects](https://forum.norestforthewicked.com/t/armor-set-effects/17935)

<div class="topic-metadata">

**Author:** [@InBBBBldRsmy](https://forum.norestforthewicked.com/u/InBBBBldRsmy)\
**Replies:** 1\
**Last updated:** [September 7, 2026, 5:11pm UTC](https://forum.norestforthewicked.com/t/armor-set-effects/17935 "2026-09-07T17:11:20Z")

</div>

You are already trying to differentiate between armors. Plate armor has high physical defense but low elemental resistance. Cloth armor is the opposite, and it seems that each armor has different resistance settings? Th…

---

## [Challenge and Bounty rewards multiplayer](https://forum.norestforthewicked.com/t/challenge-and-bounty-rewards-multiplayer/21390)

<div class="topic-metadata">

**Author:** [@Valithin](https://forum.norestforthewicked.com/u/Valithin)\
**Replies:** 5\
**Last updated:** [September 6, 2026, 8:15pm UTC](https://forum.norestforthewicked.com/t/challenge-and-bounty-rewards-multiplayer/21390 "2026-09-06T20:15:38Z")

</div>

So, one thing I noticed, when completing bounties and challenges in multiplayer, only the person actively speaking to the NPC and completing the bounty gets the reward. For example, I accept all bounties, defeat all the …

---

## [Thoughts and Concerns About the 1.0 Delay and the New Roadmap](https://forum.norestforthewicked.com/t/thoughts-and-concerns-about-the-1-0-delay-and-the-new-roadmap/27040)

<div class="topic-metadata">

**Author:** [@nerisson](https://forum.norestforthewicked.com/u/nerisson)\
**Replies:** 5\
**Last updated:** [September 4, 2026, 12:13pm UTC](https://forum.norestforthewicked.com/t/thoughts-and-concerns-about-the-1-0-delay-and-the-new-roadmap/27040 "2026-09-04T12:13:45Z")

</div>

Hello everyone, and hello to the Moon Studios team, I just heard about the delay of the final 1.0 release. I can’t say I’m surprised by the announcement. Having followed the game’s development closely from a distance fo…

---

## [Idea regarding coop feature](https://forum.norestforthewicked.com/t/idea-regarding-coop-feature/27044)

<div class="topic-metadata">

**Author:** [@Hydroxyproline](https://forum.norestforthewicked.com/u/Hydroxyproline)\
**Replies:** 0\
**Last updated:** [September 3, 2026, 11:27am UTC](https://forum.norestforthewicked.com/t/idea-regarding-coop-feature/27044 "2026-09-03T11:27:26Z")

</div>

Hi Moon Studio team, since the coop mode is working in a very specific way in this game with players sharing the same realm, I would love to have like a “gazette” available in it (sold by a npc or drop in front of your …

---

## [Difficulty feedback before 1.0](https://forum.norestforthewicked.com/t/difficulty-feedback-before-1-0/26518)

<div class="topic-metadata">

**Author:** [@Zartas](https://forum.norestforthewicked.com/u/Zartas)\
**Replies:** 23\
**Last updated:** [September 3, 2026, 11:09am UTC](https://forum.norestforthewicked.com/t/difficulty-feedback-before-1-0/26518 "2026-09-03T11:09:59Z")

</div>

Since 1.0 is nearing, I wanted to give feedback regarding the difficulty on Path of the Unspoken. This is based purely on the Path of the Unspoken difficulty, and all suggestions and feedback are also directed at this mo…

---

## [Founders pack cutoff](https://forum.norestforthewicked.com/t/founders-pack-cutoff/26970)

<div class="topic-metadata">

**Author:** [@bluzido](https://forum.norestforthewicked.com/u/bluzido)\
**Replies:** 28\
**Last updated:** [September 2, 2026, 11:12am UTC](https://forum.norestforthewicked.com/t/founders-pack-cutoff/26970 "2026-09-02T11:12:41Z")

</div>

I bought during early access. I believed the founders pack came with any early access purchase but missed that the cutoff was a fixed date and not the actual early access period even though the description reads as a mar…

---

## [Extend Founder's Pack availability or make it purchasable on Steam](https://forum.norestforthewicked.com/t/extend-founders-pack-availability-or-make-it-purchasable-on-steam/27019)

<div class="topic-metadata">

**Author:** [@Alfie\_Cheng](https://forum.norestforthewicked.com/u/Alfie_Cheng)\
**Replies:** 3\
**Last updated:** [September 2, 2026, 9:51am UTC](https://forum.norestforthewicked.com/t/extend-founders-pack-availability-or-make-it-purchasable-on-steam/27019 "2026-09-02T09:51:30Z")

</div>

Hi devs, I just started playing this game in August and have been absolutely loving it! However, I realized I missed out on the Founder’s Pack by just a short time. Would it be possible to extend the claim period, or p…

---

## [Samurai Class Ability](https://forum.norestforthewicked.com/t/samurai-class-ability/27029)

<div class="topic-metadata">

**Author:** [@Sarabande](https://forum.norestforthewicked.com/u/Sarabande)\
**Replies:** 0\
**Last updated:** [September 1, 2026, 11:27pm UTC](https://forum.norestforthewicked.com/t/samurai-class-ability/27029 "2026-09-01T23:27:16Z")

</div>

I was in the discord and had a great idea and something I would really love to be added to the game if it isnt already planned for 1.0. As a samurai class lover and main In other games I would love for the samurai class …

---

## [Can we have classes that are gunslinger, spirit ball fighter (nen master), and fast slashing samurai classs](https://forum.norestforthewicked.com/t/can-we-have-classes-that-are-gunslinger-spirit-ball-fighter-nen-master-and-fast-slashing-samurai-classs/27024)

<div class="topic-metadata">

**Author:** [@IlucasK](https://forum.norestforthewicked.com/u/IlucasK)\
**Replies:** 0\
**Last updated:** [September 1, 2026, 8:00pm UTC](https://forum.norestforthewicked.com/t/can-we-have-classes-that-are-gunslinger-spirit-ball-fighter-nen-master-and-fast-slashing-samurai-classs/27024 "2026-09-01T20:00:02Z")

</div>

Can we have some anime / fast paced style of classes like Dungeon Fighters Online/ Lost Ark where we can actually get some combos and actual dynamic combos into the game? I want a fast paced and we need some dual pistol…

---

## [Full Release 1.0 just recieved a delay, the devs actually care](https://forum.norestforthewicked.com/t/full-release-1-0-just-recieved-a-delay-the-devs-actually-care/27022)

<div class="topic-metadata">

**Author:** [@joerundown](https://forum.norestforthewicked.com/u/joerundown)\
**Replies:** 0\
**Last updated:** [September 1, 2026, 4:35pm UTC](https://forum.norestforthewicked.com/t/full-release-1-0-just-recieved-a-delay-the-devs-actually-care/27022 "2026-09-01T16:35:22Z")

</div>

While sad that Oct. 2026 will no longer be the 1.0 release, now March 2027, its such a great sign of the actual care the devs have. This isn’t rush to release nor letting things slip through the cracks. Big W from the de…

---

## [Wisp Cores: Weapon Agnostic Creature Skills System (inspired by Nioh, themed after Ori)](https://forum.norestforthewicked.com/t/wisp-cores-weapon-agnostic-creature-skills-system-inspired-by-nioh-themed-after-ori/27016)

<div class="topic-metadata">

**Author:** [@RY\_K](https://forum.norestforthewicked.com/u/RY_K)\
**Replies:** 3\
**Last updated:** [September 1, 2026, 8:32am UTC](https://forum.norestforthewicked.com/t/wisp-cores-weapon-agnostic-creature-skills-system-inspired-by-nioh-themed-after-ori/27016 "2026-09-01T08:32:17Z")

</div>

Currently, combat skills (Runes) are tied to specific weapons. so if you want to use a heavy 2H hammer or sword, you are locked into the abilities slotted into these specific weapons, if you swap weapons, your entire uti…

---

## [DirectX 12 Support for the PC Port (Particularly to enable parity with Xbox version + enable to enable DirectStorage and other current-gen quality enhancements)](https://forum.norestforthewicked.com/t/directx-12-support-for-the-pc-port-particularly-to-enable-parity-with-xbox-version-enable-to-enable-directstorage-and-other-current-gen-quality-enhancements/27018)

<div class="topic-metadata">

**Author:** [@mr-silksheets](https://forum.norestforthewicked.com/u/mr-silksheets)\
**Replies:** 1\
**Last updated:** [September 1, 2026, 6:37am UTC](https://forum.norestforthewicked.com/t/directx-12-support-for-the-pc-port-particularly-to-enable-parity-with-xbox-version-enable-to-enable-directstorage-and-other-current-gen-quality-enhancements/27018 "2026-09-01T06:37:28Z")

</div>

Seems really odd that the game isn’t using DirectX12 instead of DirectX11 to maximize modern hardware and complementary APIs. Releasing on Xbox requires DX12 anyway; it’d be neat if the PC equivalent were made available…

---

## [Death in Crucible multiplayer](https://forum.norestforthewicked.com/t/death-in-crucible-multiplayer/22699)

<div class="topic-metadata">

**Author:** [@balrogslayer](https://forum.norestforthewicked.com/u/balrogslayer)\
**Replies:** 21\
**Last updated:** [August 30, 2026, 11:17am UTC](https://forum.norestforthewicked.com/t/death-in-crucible-multiplayer/22699 "2026-08-30T11:17:31Z")

</div>

In the crucible it makes sense that you respawn in the atrium after death when you’re solo. However, when playing as a team we found it was a strange experience How come we can’t resurrect each other? It feels bad that…

---

## [A real online mode](https://forum.norestforthewicked.com/t/a-real-online-mode/26997)

<div class="topic-metadata">

**Author:** [@pigeon\_fr](https://forum.norestforthewicked.com/u/pigeon_fr)\
**Replies:** 1\
**Last updated:** [August 30, 2026, 2:17am UTC](https://forum.norestforthewicked.com/t/a-real-online-mode/26997 "2026-08-30T02:17:25Z")

</div>

I think we should add the option for strangers to join our game.

---

## [Adding a map to the whisper menu](https://forum.norestforthewicked.com/t/adding-a-map-to-the-whisper-menu/21496)

<div class="topic-metadata">

**Author:** [@wizorvi](https://forum.norestforthewicked.com/u/wizorvi)\
**Replies:** 2\
**Last updated:** [August 29, 2026, 4:06pm UTC](https://forum.norestforthewicked.com/t/adding-a-map-to-the-whisper-menu/21496 "2026-08-29T16:06:47Z")

</div>

The current improvements that will be released on January 22 are good, but they are still not enough. Whisper icons with names are being added to the game, but this is only a temporary solution. The map is already larg…

---

## [Radiant Embers before or after Exalting an Item](https://forum.norestforthewicked.com/t/radiant-embers-before-or-after-exalting-an-item/24576)

<div class="topic-metadata">

**Author:** [@Brujah16](https://forum.norestforthewicked.com/u/Brujah16)\
**Replies:** 2\
**Last updated:** [August 29, 2026, 9:33am UTC](https://forum.norestforthewicked.com/t/radiant-embers-before-or-after-exalting-an-item/24576 "2026-08-29T09:33:51Z")

</div>

Hey I enjoy your work a lot. One thing was frustrating though and I would appreciate an improvement. It was unclear to me that exalting only multiplies the current stats so its bad to exalt before using your radiant emb…

[Previous page](https://forum.norestforthewicked.com/c/wicked-feedback/7.md?page=1)

[Next page](https://forum.norestforthewicked.com/c/wicked-feedback/7.md?page=3)
